Thursday, March 27, 2008

Army of Two



Army of Two is a co-op third-person shooter with a focus on cooperative and coordinated strategies. Players will join up with either the game's built-in "Partner Artificial Intelligence" (PAI) or other players "to fight through war, political turmoil and a conspiracy so vast it threatens the entire world." The game has been designed to necessitate teamwork as some missions may be close to impossible to complete without cooperation with the PAI. The story is about fictionalized Private Military Contractor partners, characterized as mercenaries.

The game allows a great deal of weapon customization. Some guns available for customization include: pistols, shotguns, submachine guns, rocket launchers, light machine guns, sniper rifles, grenade launchers and assault rifles. Such elements as stocks, under-slung grenade launchers, suppressors, grip handles, extra-large magazines and new barrels, can be swapped out to give the weapon a unique look. Other modifications include gold and chrome plating--also known as pimping in the game. Pimping weapons will raise your player's aggro meter drawing more attention to you. The player can also upgrade their armor to make it better and stronger but these can not be purchased and are unlocked as you progress through campaign mode. A firing range feature was proposed that would allow the player to test out their newly customized weapon, however it was removed as it did not meet the developers' standards

Some of the multiplayer moves include...


Step Jump: One person stands up against a wall and holds his hands out while the other person gets lifted up. The second person can then reach down and pull first person up.

Back to Back: Both players go back to back to cover each other's non-armored backsides.

Driving: The hovercraft needs one player to drive and the other to man the turret.

Kudos: Both players can do a range of emotes from slapping each other to playing air guitar. Also characters will communicate a lot and talk trash to one another. For example, one of the random emotes that Rios will occasionally say after being healed is "Where did you learn first aid, butcher school?" Players can also show anger to their partner by smacking them or head-butting them, Salem will occasionally say "You're fuckin' dead bro". All of these emotes are triggered by pressing the Right or Left triggers while standing near the other player.

Healing: When one player is injured, the other player must run over to him and either drag him to a safe area or heal him in that spot. The injured player also has a "bleed-out" bar, which limits how much time they have left before they die from their injuries. This bar decreases from 1. The difficulty played and 2. If enemies continue to shoot them.

Aggro Meter: Whichever player is firing the most will attract all enemies towards them. This allows the other player to become virtually invisible, and thus sneak up to enemy positions. If the aggrometer is full to one player they can initiate an "Overkill" mode, which the player with the most aggro goes into a fury doing X2,X3,X4 etc. shooting damage to the enemies, in this mode bullet time is initiated and the player cannot crouch, but doesn't have to reload either. The other player without aggro becomes transparent and moves faster, they are reccomended to use hand to hand combat while in this mode. Both players have 15 seconds before all aggro is drained and both players are equal.

Feign Death: If player one is about to die, he can fake his death. All the aggro will go to the second player. Then player one can get up and attack them from behind. (If walked past)

Co-op Snipe: Both players get into a sniping maneuver to double their power or take out two targets at the same time.

Weapon Swap: Players switch weapons with each other to diversify their arsenal.

Riot Shield: One of the players picks up a shield or a car door and both players hide behind it. While one player holds the shield, the other player has the ability to open fire at incoming enemies. The player that carries the shield also has the ability to hit enemies with the shield using melee attack.

Parachuting: In some missions Salem and Rios will be dropped from the skies via parachute. Then one soldier controls the parachute, while the other snipes targets on the ground




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