Wednesday, March 26, 2008

Left 4 Dead



Left 4 Dead is a new four player co-op online and two player split screen game that puts you in the shoes of four survivors trying to escape a "28 Days Later" esque zombie apocalypse. Valve is producing this so you know it's going to rock on the Source engine. It will be realeased for the 360 and PC and comes with four scenarios with five maps each, but more should be available for download later in the year. This will be a FPS, and will not have any super weapons. The weapons in the game are stuff that you would find in a hunting goods store. Each scenarior will give you a good 45 to 75 minutes of gameplay each. This may not seem like a bunch but every time you play a map or scenario the zombies will come from a different location. The game is also controlled by an overall "Dungeon Master". This super AI will send hundreds of zombies at you if things are to easy, and it will also send less if your getting slaughtered. The point of this game is working together as a team. If you split off from the group, the zombies will go after you. They'll attack one person before they attatcked two or three. Also online while four people are controlling the humans, four other people are controlling the "Boss" zombies.

The Boomer
A hugely obese Infected that can projectile vomit at The Survivors, blinding them and attracting swarms of nearby Infected to them. When Boomers die they blow up, creating a large amount of damage and exorbitant amounts of gore and viscera, this also attracts NPC infected to the area in which the Boomer exploded. Boomers can also drop from tall buildings into/onto a group of survivors, and once they impact on the streets, they "pop" exploding in the aforementioned manner, this skill could serve as an effective method for ambushing the survivors.

The Hunter
An agile Infected who can climb walls and jump over rooftops. If the Hunter crouches for a certain period of time, a meter will fill and it can use it's most powerful attack (this was chosen instead of it becoming invisible once backed up to a wall or similar piece of cover, turning invisible, and then pouncing). It can then pounce on a survivor, pinning them down on the floor and slashing at them with its claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. It is extremely weak, and can only sustain minor gunfire before dying. The Hunter can also retreat, and slowly heal itself.

The Smoker
A zombie with a long, whip-like tongue that can drag Survivors away from their team-mates and use its tongue as an organic noose to strangle Survivors when it is perched on a rooftop. Similar to Half-Life's Barnacle, or Resident Evil's Licker. When in danger, it can leave a haze of black smoke, distorting the Survivors' vision.

The Tank
A huge, muscular zombie capable of throwing large items such as cars or blocks of concrete. Its slow movement is countered by high strength and toughness. To prevent the tank from camping away from the survivors for too long a frustration timer is set when the survivors are not in sight. When the timer runs out the tank becomes uncontrollable and begins stomping and thrashing giving away its position and becoming vulnerable to the survivors.

The Witch
The only mutant infected that will not be available to players. They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to kill a player in one hit, and has almost as much health as a Tank, making them the most dangerous of the infected. She has the resemblance of average infected, but can be heard crying to give the players a chance to avoid or attack her.

There are four playable human characters in the game, each with a different and unique appearance to make it easier to identify which character you are looking at when you aren't close enough to recognize the face. Each player is randomly assigned a character when they join the server and each character has the same abilities and may use the same weapons.

Bill
A Vietnam veteran with combat skills that have helped keep him alive, he is also the eldest of the band of survivors.

Francis
The tattoo-covered biker. He knew Bill before the outbreak of infection as well, which may mean they both went to Vietnam.

Zoey
The teenage daughter of a wealthy family. Zoey's face is modeled from Alesia Glidewell, the person from which Chell from Valve's Portal was modeled.

Louis
An assistant manager at a local retail electronics chain store.

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